Post by Vertimus on Apr 17, 2017 20:10:32 GMT
Hajra Beast - An odd, deer-like creature with two sets of antlers instead of one. They have sharp hooves and are faster than normal deer, though feed more wolves, so be careful when taking one on. Hajras' don't go down without a fight, so don't attack one alone. They are easily provoked during rutting season [fall] so steer clear.
Kol Beast - A massive, buffalo-like creature with 3 pairs of legs and longer horns. They are dangerous, do NOT take them on without less than 5 wolves in your hunting party. They are relatively peaceful, as long as you don't make any sudden moves, they will leave you alone.
Talfsh Beast - A large sea creature that guards the island and is bio-luminescent, appears like a giant coi-fish crossed with a lizard. Is peaceful as long as you don't try to leave the island.
Lupra Beast - A small but deadly badger-like creature with a poisonous bite. Very vicious but relatively slow, they dwell in tallgrass.
Regwe Beast - A large spider-like creature the size of a small wolf that dwell in the deeper mountain caves, adorning 8 eyes and are very dangerous in colonies. Stay away.
Lorian Beast - A beast no one has seen and only a few have seen and lived to tell the tale, the Lorian beast preys on young wolves and newborns. Keep your young inside at night, otherwise, this two-legged creature will snatch them up.
Nuunjala - A yeti-like creature that lives in the forest and mountains. They're dumb, but heavy hitters, so try to keep your distance.
Dengun Beast - A calm creature resembling a camel crossed with a horse that travel in herds and are relatively friendly. They are seen as spirits, and killing one is considered a sin.
Calldaan Bird - A bird representing omen or evil, appearing like a vulture crossed with a skeleton, they do no real harm other than play with wolves' minds'.